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04

Key Terms

This glossary defines the main terms used throughout the Living Sky manual. These definitions are intended to clarify the plug-in's spatial audio concepts, interface controls, and processing terminology before they appear in more detailed sections.

Key termDefinition
3D Control AppThe companion visual control application for Living Sky, used to view and position sources in a three-dimensional space.
AmbisonicsA spatial audio format that represents sound as a full spherical soundfield.
AuraAn experimental convolution send that reshapes the spatial character of a loaded Space, creating a dynamic and position-dependent reverb behavior.
AzimuthThe horizontal angle of a source around the listener position.
Bus SelectorThe control is used to assign the selected source to one of Living Sky's reverb buses, or to disable its reverb send altogether.
ConvolutionThe process of applying an impulse response to audio so the sound takes on the acoustic character of a recorded or synthetic space.
DecoderThe output stage that translates Living Sky's ambisonic soundfield into the selected speaker or channel format.
Decoder CriterionThe decoding method used to optimize ambisonics for speaker playback includes Canonical, MaxNorm, and InPhase.
Direct Bus CompensationAdditional compensation is defined in the "Extra latency" control applied to the Direct Bus (non-reverberated, but spatialized output path). This latency can be used to improve performance in high load sessions when On, and can keep comfortable monitoring for applications that require low-latency, like recording or live mixing.
DistanceThe perceived distance of a source from the listener's position. A greater distance places the source farther away and can make it appear quieter.
DriftThe depth amount of Aura's dedicated modulation controls how strongly the Aura effect changes.
ElevationThe vertical angle of a source above or below the listener plane.
Envelope FollowerA modulator that reacts to the level or contour of an assigned audio source and uses that movement to control another parameter. Sometimes known as key input.
Envelope GainGain control for the signal feeding an assigned envelope follower. It changes the modulator's response, not the source's audible output level.
FluxThe rate of Aura's dedicated modulation, controlling how quickly the Aura effect changes.
Extra LatencyThe amount of delay added before processing or playback occurs. Extra latency can be used to ease processing load by delaying the onset of convolution.
HeatmapA visual display of the energy distribution in Living Sky's output soundfield. It shows where sound is concentrated across the spatial field, helping you monitor the balance, movement, and spread of the processed reverb. You will find a 2D heatmap in the plug-in and a 3D heatmap in the 3D Control App.
LFOA low-frequency oscillator used as a repeating modulator for moving parameters over time, either freely or synchronized to the DAW tempo.
Open GLAn open graphics standard used by software to render 2D and 3D visuals through the computer's graphics hardware. In Living Sky, OpenGL is used as an interface rendering option and supports features such as the 2D heatmap. Disabling OpenGL Rendering also disables the 2D heatmap.
PitchRotation around the side-to-side axis, tilting the reverb field upward or downward.
RollRotation around the front-to-back axis, tilting the reverb field clockwise or counterclockwise.
RotationThe orientation of a reverb bus or global soundfield across yaw, pitch, and roll axes.
Routing MatrixThe input/output routing grid used to connect incoming DAW channels and processed outputs inside Living Sky.
SceneA saved state of a full bus, including its loaded Spaces, EQ, EQ-to-size behavior, and Size Range.
Scene BrowserThe browser used to load Scenes into a bus.
SharpnessA control for spatial definition. Higher values create a more focused point source, while lower values spread the sound more diffusely through the soundfield.
SizeA control that stretches or compresses the loaded impulse responses, changing the length and character of the reverb.
SnapshotA saved state of the entire Living Sky plug-in instance, including sources, buses, scenes, spaces, routing-related settings, and modulation assignments.
Snapshot BrowserThe browser used to load, save, edit, delete, tag, and favorite full plug-in Snapshots.
SourceAn incoming audio signal in Living Sky that can be positioned, routed, sent to reverb buses, and controlled independently. It can be mono or multichannel and can be grouped according to its format.
SpacesIndividual impulse response slots within a Scene. Each Space represents one acoustic environment element loaded into a bus.
Venue GroupingA Space Browser option that visually groups impulse responses according to their venue.
YawRotation around the vertical axis, turning the reverb field left or right.