Since 2007
Since 2007, we have crafted award-winning music and sound for AAA games, film, television, VR, and immersive installations. We work in spatial audio, interactive in-engine systems, and experimental recording — building custom tools and processes when existing ones can't do what we hear.
Shadow of the Tomb Raider · Resident Evil Village · Resident Evil 7 · The Witcher: Nightmare of the Wolf (Netflix) · Tearaway / Tearaway Unfolded · Sackboy: A Big Adventure · Papo & Yo · Far Cry Primal · League of Legends: Kin of the Stained Blade · Gannibal · Gentefied
Plus VR installations, spatial audio works, and real-life installations.
Clients: Netflix · Capcom · Riot Games · Ubisoft · PlayStation · Eidos-Montréal
IN THE FIELD
We record everywhere — remote temples, forests, coastlines — capturing sounds that don't exist in any other library.