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Interactive Game Audio Technology

AniMod

X/Y/Z interactive controls borrowed from game audio. Map any parameter, automate in your DAW, or perform live.

AniMod X/Y/Z controls inside the MNDALA 2 interface

AniMod X/Y/Z controls inside MNDALA 2 — map any parameter.

How AniMod Works

01

Borrowed from Game Audio

Game audio engines use real-time parameter modulation to make sounds reactive. We brought that same philosophy to instruments.

01

Game audio parameter modulation visualization

02

Assign Any Parameter

Map X, Y, and Z to any instrument parameter: filter cutoff, sample start point, grain size, reverb mix.

02

Parameter mapping interface in MNDALA 2

03

Automate, MIDI-Map, or Play Live

Draw automation in your DAW, map to a MIDI controller, or perform in real-time.

03

DAW automation lane with AniMod controls

In Every MNTRA Instrument

AniMod is built into every instrument in the MNTRA catalog. No additional purchase required.

RasaArcaAtmaOrakle XNAGUALOndeBorealisUDWGalactronHa NoiCaprakanKymeraHuracanBruitageKlavirPripyatTenebraeVesperaNaadaSurResonMirage+ more

MNTRA builds expressive audio tools for sound worlds that move.